$ glxinfo -B
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4096 MB
Total available memory: 4096 MB
Currently available dedicated video memory: 3532 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 680M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.152.00
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 418.152.00
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 418.152.00
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
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Building OSCAR Ubuntu 20.04
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10-08-2020, 08:46 PM
RE: Building OSCAR Ubuntu 20.04
If it helps at all
Code:
10-09-2020, 11:33 AM
RE: Building OSCAR Ubuntu 20.04
I installed the nvidia-cuda-toolkit and cuda 10.1. Thought maybe some graphics stuff might be missing and perhaps that would change something.
Did a $ make distclean, which by the way, does not remove the subdirectories /html and /translations in /build/oscar. Then $ qmake ../OSCAR-code/OSCAR_QT.pro $ make -j4 -j4 speeds up things considerably! Lo and behold OSCAR now runs! Don't need BROKEN_GL. Curiously, the OSCAR debug window reports Code: 10432: Debug: Operating system: Ubuntu 20.04.1 LTS Is LegacyGFX correct? In any case, the graphics seem to be crisper (and faster) than BROKEN_GL. The graph traces are sharper as well.
10-09-2020, 03:08 PM
RE: Building OSCAR Ubuntu 20.04
Sounds like your running the correct graphics driver now
![]()
10-10-2020, 08:42 AM
RE: Building OSCAR Ubuntu 20.04
It's saying LegacyGFX when running because that preference is sticky. Once you turn it on, it stays on until you turn it off in preferences:
Preferences > General > Desktop OpenGL (I'm betting yours still says "Software Engine".)
10-10-2020, 09:00 AM
(This post was last modified: 10-10-2020, 09:11 AM by happydreams.
Edit Reason: update - made the changes
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RE: Building OSCAR Ubuntu 20.04
sawinglogz, Yes you are correct. Just changed it to OpenGL. The app restarted and it's even better now. Now running OSCAR 1.2.0-rc.2+master-1faaf625-plus (linux x86_64)
Hah, now I need to take out the sleep commands I put in for debug! Must of added over 10 seconds of delay. Yeah! Commented out my sleep statements. Now in OSCAR in a blink of an eye! |
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